And now a review from someone not paid to write one
This game has some serious UI issues. For one, in the original game you could mouse over objects to see if they were interactive. This translates poorly to the touchscreen interface. The only way to know which objects you can interact with is to touch every object on the screen. This gets old quickly. After 2 chapters my fingertips were aching. Also, you are not told that you have to swipe left on dialogues to see more dialogue options. I thought the game had a bug that was trapping me in dialogue sequences. It took about an hour to figure out how to display the next set of dialogues so I could get past the temple scene. You are also not told how to combine inventory items. I had to figure that out too and it took a long time because getting an item to drop onto another one requires extremely precise placement. And oh my god why do the characters deliver dialogue so... Slowly..?and that is not even getting into the incredibly flat plot and stereotypes throughput. You can tell this game comes from the 90s because there is a lot of stereotypical banter that is not acceptable today. Most of the "adventure" in this game comes from figuring out the user interface.
foxmajik about
The Longest Journey Remastered